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Well, it sounds like you have perspective and a goal. Now you just gotta make it work. Keep us updated as you get the game rolling.
I may be biased and/or unduly influenced by thisahere forum but a game loosely based on the Dude could be good. The Dude just wants to chill but random hi jinx and nihilists impose adventures, challenges, and difficulties upon him. (Spoiler Alert: You may get sued if the adaptation is too close).
Quote from: SagebrushSage on March 07, 2016, 11:08:11 PM
I need to chill out and get to work on a video game. I just want to write video games and smoke weed, not necessarily in that order. Society makes me choose between having income and smoking weed. Without it, I am most undudely. If I can become a reasonably prominent indie game developer, I won't have to make that choice anymore.
Life sucks without the herb. It's time to pick a concept and a platform and get to work. Everything will be fine 2-3 years after I start development.
Perhaps an organized game plan is in order?
Step one. A degree in computer science?
No offense but as a parent, when my child announces that he wants to be a video game designer I react by assuming that I'll probably need to start refurbishing the basement.
Just saying.
But sincerely, best of luck.
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Ah!
Far out man.
Far fucking out.
Minecraft more or less shows it's possible.
Make it. Sell it to microsoft.
Retire in dudeish peace.
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Quote from: SagebrushSage on March 08, 2016, 04:27:51 PM
Microsoft can kiss my ass, lol. I'll keep my copyrights, thanks :)
I'd say gimme da money.
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If we are talking old school the simplest concept would be pacman. Think bunny running around with dude chasing while avoiding nihilists. Dude has a million bucks or clams and the nihilists deplete da money when they snip at him with giant scissors. If he runs out of money he loses his rod or Johnson. If he catches bunny he goes back to a million. New bunny appears. Occasionally a bonus rug appears and he needs to get to it before the rug pissers. Perhaps he has an abide score also like health in a lot of games. He can recharge his abide score by making it to the tub for a soak and some whale music. But if he stays too long the nihilists accost him with a marmot once again depleting his abidance score.
Lower abidance makes his slower.
That sort of thing maybe.
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Quote from: SagebrushSage on March 09, 2016, 12:14:46 AM
I'm not asking the community here to do my work for me. I just need a sense of the sort of game this community would be interested in, and I need some random artistic inspiration, along the lines described in the thread, to break out of a long creative rut. I feel very intimidated by this task. Getting just the tiniest bit of help along the way for once would make me feel much better about it.
Well, here's the thing. A great game must have solid action (i.e., mechanics) and tell a worthwhile story. If you have the action but no story, you get Guitar Hero. If you have the story but no action, then you've just watched Downton Abbey. Combine the two and you get FF VII. So this is apparently my thematic take. Let's take the elements one by one.
A good story requires conflict. It just does. Now, you don't like violence. That's fine because conflict does not necessarily equal violence. Conflict requires juxtapositions, differences, problems in need of solutions. But it doesn't take guns, knives, or fisticuffs. There is also stylized violence if you need to go there. Think of conflict as how the plot moves forward. Need inspiration on how to do this? Read The Merchant of Venice, Into the Wild, Pride and Prejudice, or Tequila Mockingbird (sic). They're all replete with conflict but absent of any overt violence that takes part during the presentation...well, at least to my recollection. Just make sure you tell a good story. The conflict is what moves it along. It will, in all likelihood, suggest itself.
Good action, in the sense of mechanics, means the player's manipulation of the controller must correlate to his/her intended manipulation of the onscreen presentation. In other words: just make shit do what it seems like it should. Early role-playing games were expert at this. Their menus and options were not complicated: "Bitch, do you want to swing your sword, throw lightning, drink some syzurp, or run away?" Hit "A" and, boom, dude does what you said. Now, later efforts added simple timing mechanisms and other bells and whistles but, hey, this was pretty much it. So, stick with it. Make it your own but don't get cute or outsmart yourself. Remember, the guy playing isn't thinking "man, that developer really challenged me" he's thinking "what the fuck, I hit the button."
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Quote from: SagebrushSage on March 13, 2016, 01:03:03 PM
Fortunes have been routinely made with less powerful equipment for decades...
Shit, we've gone to the moon, fought wars across 5 continents, and developed cures for deadly diseases with far less computing power. This should be a piece of cake!
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Quote from: SagebrushSage on March 13, 2016, 01:03:03 PM
I just bought a recent minimum-spec Chromebook, for converting to a Debian laptop via Google's quasi-official Crouton Linux conversion software. This means that I have a modern, fully Linux-compatible computer. I now have the minimum required equipment to begin work on The Game. Fortunes have been routinely made with less powerful equipment for decades, and games at lower technology levels are still commercially viable.
I want to continue my studies abroad. This will require a small fortune. A large fortune would also suffice for this purpose, if I am fortunate enough to amass such.
That's cool. I had thought of doing that.
I generally take an old laptop and wipe it clean and install linux.
The chromebook was appealing for this but from what I saw online it wasn't doable.
They have nice chrome books brand new for a couple hundred bucks.
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I gotta be honest i didn't read the last few entries because it started sounding like a giving up. If you care giving up is undude to me at least.
Some thoughts
Violence doesn't have to be external. One may well battle themselves
Surrealism is any reality aside from your own, your life is unreal to me for i never experienced the mind that reacted to the stimulus.
One's darkness doesn't leave with new paint. The roots must be found before anything else. That can destroy you if you aren't careful and balanced.
Addendum
I re went through the 2 preceding and they were less heavy then anticipated. They started more negative then they actually were.
That said there is nothing that says violence is external, and some are saying reality is nonlocal. Surreal shouldn't be a problem.
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I was watching the movie the end of tour the other night. (Great movie)
The David Foster Wallace character was describing a situation that led to a breakdown that he had experienced. His mistake he said was doing the "American thing" of looking for the one grand act that would fix everything.
Needless to say I was reminded of this thread.
If the dude teaches us anything I'd suggest that one lesson would be the value of modest goals. Just saying.
BTW I recommend the movie. I have resisted going into the David Foster Wallace thing but after seeing the movie I may need to surrender while still fearing an exercise in massive self indulgence as Bret Easton Ellis accused dfw of.
http://www.salon.com/2012/09/06/bret_easton_ellis_hates_david_foster_wallace/
http://www.salon.com/2012/09/07/i_know_why_bret_easton_ellis_hates_david_foster_wallace/
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The dude teaches us the value of being content.
Fuck it dude. Life goes on.
You can't be worried about all that shit.
Check out ev nova or more specifically the nova bible its from what i gather documenting its system. The game itself may not be compatible with your computer. At the site they have all sorts of fan made plug ins ant tools made by fans to make more. I'm not saying pirate the os just that there is some data you can wade through i do not own anything on that site. That said i'm sure there are many open source game tools and you probably know more then me about this.
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I was in no way advocating plagiarism. That was just a thing that exits that you have been made aware of.
Side note.
It would be interesting to add values to environmental aspects that correlate with the elements so that if you aren't in tune enough with one you'll miss details and possibly interactive ones, but if one becomes to far ahead of the opposing elements then even more basic things disappear from reality while manifesting new beauties and horrors. Then once everything is maxed out the all of the perceptions blend and the horror things from one element turn out to be the beauties of another elemental understanding that seemed terrible only due to their absence from your mind.
Your the guy doing this not me. These are only thoughts that upon hearing may cause you an idea is all.
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Well then my initial thoughts may not be for this project. It would lend to a surreal nature. Like if fire was maxed and nothing else developed the most of base reality would be missing and replaced by shadows made of fire that still acted as a barrier or there base function an each imbalance unique and interesting and clearly not in this project's timeline, but hopefully maybe later.
I shall return with more thoughts later.
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